Inner Chi: "The 'life force' or 'spiritual energy' that is part of all which exists."

Code of Conduct

Article 1:  Guild Information, Leadership and Structure:

Section 1:  Inner Chi is the premier casual/family guild in the massive multiplayer online roleplaying game (MMORPG) known as EverQuest. It exists on the Prexus (Terris Thule) server and was established in the year 2001, but has existed in different forms since 1999. Inner Chi's primary philosophy is to maintain a classy and honorable presence in all facets of EverQuest. Our goals are to make friends, advance our characters and have fun, all with integrity.

Section 2:  Inner Chi is directed by leaders and officers that have earned their positions due to their experience in the game and commitment to the guild throughout their time as Inner Chi members. Being an officer is not applied for; it is a calling and promotion that is determined internally by guild leadership.

Section 3:  It is the role of the leaders and officers to maintain the highest standards through both example and rule at all times. Guild leadership will enforce guild rules, initiate guild direction, organize guild events, manage guild business and maintain the website.

Section 4:  The guild is made up of a Leader(s), officers, a raid team, other various positions based on guild need, and its members.

Article 2:  Guild Membership:

Section 1:   To apply for membership in Inner Chi, click on the 'Forums' link and introduce yourself to the guild in 'The Guest Room'. Please leave the following information: Character's full name, class, level, friends in Inner Chi and a little bit about yourself. Or you may contact any officer of the guild while in-game.

Section 2:  It is expected of guild members to maintain a mature and respectful attitude to guild leaders and officers, fellow members, fellow players within the game, and GM's and employees of EQ at all times. The guild is to be a safe place for all different people. Abusive and derogatory behavior will not be tolerated.

Section 3:  Members of Inner Chi are expected to follow proper in-game etiquette at all times; e.g. no kill stealing, no training, no ninja looting, no camp stealing, no ooc spamming and fighting, etc.

Section 4:  Members of Inner Chi are required to guild their Main character with us. Alternate characters will only be accepted into the guild if the Main character is first guilded.

Section 5:  All members of Inner Chi are required to register on the forums of the website.

Section 6:  Members of Inner Chi are asked to keep a common sense approach to time spent in the game. Real life should always take priority over the game. However, if there are circumstances leading you to quit the game for extended periods of time, officers should be informed. If a member has not logged on to the game for 2 months without any notice, they will be given an 'inactive' status in the guild. If a member has not logged on for 4 months without any notice, they will be removed from the guild, but eligible to rejoin should they come back. Members who have moved on to different walks of life, but have proven their worth and dedication to the guild will have earned an 'Emeritus' status, and will be life-long Inner Chi members regardless if active or not.

Article 3:  Guild Participation and Events:

Section 1:  Guild participation is highly encouraged for all members, including: website and forum participation, taking an active role in daily conversation and happenings, and guild grouping and raiding. Official guild events will be scheduled and posted ahead of time. As much notice as possible will always be given. Attendance to events is never mandatory, however attendance is monitored and Inner Chi rewards its more active members. (For a detailed description of Inner Chi's system, refer to the 'Raid Policy').

Section 2:  Raiding is an important aspect of Inner Chi. (For more details about Inner Chi's raiding policies and protocols please view the 'Raid Policy' listed below).

Article 4:  Additional Information:

Section 1:  The leadership of Inner Chi maintains the right to make decisions about circumstances which may not be covered in this code of conduct.


Raid Policy

All members are expected to know this material and follow it.
Non-members should read this section to become familiarized with how we raid.

Section 1: Signing up for Raids
Inner Chi raids are announced in as advanced as possible. If you're interested in joining Inner Chi on a raid, talk to an officer. On scheduled raids we may have a few spots available, we may not. Guild members naturally have first preference on spots, but we do make efforts to take non-guilded members along as well, when possible.

Section 2: Attendance
As much as humanly possible show up to all guild raids, at the designated meeting spot, at the designated time. Yes, RL sometimes means people are going to be late, or not be able to attend, we understand that, therefore Inner Chi's raids are non-mandatory. However, being late could very well mean you're bringing yourself safely over to where we are, and that's not always possible. The sooner people show up, the sooner we get moving.

Section 3: Raid Set Up
Upon the raid beginning, the Raid Leader will start inviting people, designating group leaders and setting up the groups. These groups are subject to change throughout the raid based on the circumstances that arise. These groups will be set up and adjusted to give Inner Chi the best possible chance for success.

Section 4: Raid Communication
In a standard raid there will be 4 modes of communication you'll be using: 1. Tells, 2. Group chat, 3. Raid chat channel, 4. Raid Say. Your Raid Leader is dealing with zone info, group info, mob info, puller info coming in, loot drops, etc etc... In other words, your Raid Leader is most likely getting swamped. For this reason, if you are not leading a group, do NOT send tells to the Raid Leader. Communication from raid members goes to your group leader. Group leaders are responsible for getting questions (assuming they can't answer the questions themselves) to the raid team or Raid Leader. All other chat intended for the raid is to be said in the designated raid chat channel. 'Raid Say' is for official purposes only, to be used by officers and raid team members.

Section 5: Chain of Command
Inner Chi has a very organized system of raiding and there is a distinct chain of command. The Raid Leader is the General; they will organize the raid, form the groups, decide strategy, delegate responsibility as needed, and give orders and make decisions. Second in command, helping and supporting the Raid Leader will be the guild leaders/officers and the raid team. Individual group leaders follow next as the final link in the chain of command. The chain of command must be kept for a raid to run smoothly. You are expected to contribute your best effort and follow directions to the best of your ability.

Section 6: Fighting Procedures
Inner Chi has its own raid team. These highly trained specialists have been called upon to help lead the various individual aspects of battle in a raid. Within the context of a raid, the raid team is next in line of command after the raid leader and guild leaders/officers:

Pulling:
There's usually a set way that we pull a zone, and the designated Raid Puller will do this as they best see fit. Generally the Raid Puller will be responsible for keeping the raid moving, giving orders of when to move, where to move and where to stop. Safely pulling mobs back to the raid is very important and the puller must be listened to at all times.

Assisting:
Inner Chi raids will have a Main Assist and a Secondary Assist. The Main Assist will be responsible for gathering and holding as much aggro as possible. Do NOT assist on a mob, under any circumstances, until the MA calls on you. Conversely, it's the MA's job to call out when they are ready for the raid to assist them. For this reason, ALWAYS use /assist on raids, never your attack button. The Secondary Assist will be ready to step in and take the Main Assist's job should they fall in battle.

Healing:
The Main Healer will be responsible for deciding how to best keep the MA, and raid as a whole, alive. This person will devise the healing strategy to be used at each raid, and other healers will follow their directions on how to keep the raid alive.

Dealing with adds (Crowd Control):
The Crowd Control Leader/Team is directly responsible for watching the raid's back. They will be watching for mobs to add and be prepared to use whatever strategy is best suited to handle the situation (mezzing, kiting, rooting, off-tanking etc…) This person must be listened to when giving out directions for people to help control adds.

Damage (DPS):
If you are not at the raid to pull, tank, heal or crowd control, then you are there to do damage. This will comprise the bulk of the raid force, but you may be called upon at any time to change roles or contribute in some other way.


Section 7:  Looting procedures
The Raid Leader will have designated looters. These designated looters are the only ones who are permitted to loot on a raid. Every significant drop will be linked for the entire raid to view. Loot will be distributed in one of several ways, depending on the context of the raid. If it is just a casual raid, items will be linked and distributed by randoming for them by usable classes on a 'need before greed' (NBG) basis. If the raid is there for a specific reason/person, then the loot has already been predetermined and will be given to the person whom the raid is for. However, as Inner Chi continues to grow, it is likely we will be moving to a dragon kill point (DKP) type system. The guild policy will be updated to reflect those changes when it is determined to make that change.



Thanks, the Officers of Inner Chi